<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="ggjebq8d:4g2s212x8zr9" version="1">
	<advantage_list>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Battlerager</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Fit</name>
					<type>Physical</type>
					<base_points>5</base_points>
					<reference>B55</reference>
					<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Hard to Kill</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>2</points_per_level>
					<reference>B58</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Hard to Subdue</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>2</points_per_level>
					<reference>B59</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Will</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Bad Smell</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B128</reference>
					<notes>-2 Reaction penalty</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Berserk</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<modifier version="1">
						<name>Battle Rage</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<reference>B124</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Callous</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">psychology</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">teaching</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Odious Personal Habit</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B22</reference>
					<notes>@Habit@; -2 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>On the Edge</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>12</cr>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Dirty Fighting</name>
					<type>Mental</type>
					<base_points>1</base_points>
					<reference>PU2:5</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Drunken Fighting</name>
					<type>Physical, Exotic</type>
					<base_points>1</base_points>
					<reference>MA50</reference>
					<notes>Let you fight effectively when intoxicated</notes>
					<categories>
						<category>Cinematic</category>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Battlerager</name>
			<skill version="2">
				<name>Carousing</name>
				<difficulty>HT/E</difficulty>
				<points>1</points>
				<reference>B183</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Dancing</name>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B187</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Singing</name>
				<difficulty>HT/E</difficulty>
				<points>1</points>
				<reference>B220</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no">
			<description>Battlerager Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<notes>Spiked, Dwarven (+3 DR) for +2+3 CF</notes>
			<equipment version="2">
				<quantity>1</quantity>
				<description>Small Spiked Dwarven Great Helm</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>2040</value>
				<weight units="lb">8.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>neck</location>
					<amount>9</amount>
				</dr_bonus>
				<dr_bonus>
					<location>face</location>
					<amount>9</amount>
				</dr_bonus>
				<dr_bonus>
					<location>skull</location>
					<amount>9</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2">
				<quantity>1</quantity>
				<description>Small Spiked Dwarven Heavy Plate Arms</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>9000</value>
				<weight units="lb">16.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>9</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2">
				<quantity>1</quantity>
				<description>Small Spiked Dwarven Heavy Plate Legs</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>9600</value>
				<weight units="lb">20.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>9</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2">
				<quantity>1</quantity>
				<description>Small Spiked Dwarven Heavy Steel Corselet</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>13800</value>
				<weight units="lb">36.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>9</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>9</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2">
				<quantity>1</quantity>
				<description>Small Spiked Heavy Gauntlets</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>750</value>
				<weight units="lb">1.25</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2">
				<quantity>1</quantity>
				<description>Small Spiked Sollerets</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>450</value>
				<weight units="lb">3.5</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
	</equipment_list>
</template>
